![]() See the Taper example below for more information. Increasing this value will make each strand thinner at its upper end and wider at its base. Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information. Thickness 1 – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length 1 – Specifies the length of the fur strands. ![]() White represents the normal strand density, as specified by the Distribution parameter. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand.Ĭount (Area) – The number of strands for a given face is based on the size of that face. Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face will generate the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object: Note that V-Ray Fur will ignore back-face materials. ![]() The object will then receive all associated object properties.īy applying a material to the group or component, the fur object will absorb the applied material and use that applied material and UV Mapping for the Fur. ![]() The Fur object can be copied between groups or components by placing then inside a new group or component. The bounding box and icon represent the newly applied V-Ray Fur object properties. When you select a group or component in the scene the V-Ray Fur button will become active.Īlternatively, you can create Fur from the Extensions menu > V-Ray > V-Ray objects > Apply Fur to Selection or from the Asset Editor > Geometry > Fur and use the Apply to Selection context option.Īfter creating a V-Ray Fur object, a bounding box with a V-Ray Fur icon will appear in the viewport around the selected group or component. ![]() The V-Ray Fur tool does not support nested groups or components and will stay grayed out if a group or component contains other nested groups or components. Sensei on VfxMed’s Enscape 3D v3.4.The V-Ray Fur button is inactive until a group or component object (sometimes referred to as closed geometry) in the scene is selected.Sensei on Reallusion Afro Hairstyles Vol.2 Crack 2023 Download.Sensei on Unreal Engine 5 Virtual App Plugin v3.2 Crack 2022 Download. ![]()
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